Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - fuad

Pages: [1]
1
Graphics / My Text and All Scene Gone ...
« on: August 08, 2008, 04:16:09 am »
Hi, greetings.

I had problem with my code that use sf::string

I want to use it as fps information in my program. My program are OpenGL base. But all my OpenGL scene and the text are gone when I try to draw a text. I don't know what wrong with my program. This is my code

Code: [Select]

this->appWin = new sf::RenderWindow(sf::VideoMode(width,height,bpp),"Test");
this->appWin->PreserveOpenGLStates(true);
.
.
.
 GLuint fps = 0;
GLfloat time_elapsed = 0;
stringstream s;  
    s << fps;
sf::String fpsStr(s.str());
fpsStr.SetColor(sf::Color::White);

this->initEngine();

while (this->appWin->IsOpened())
    {    
        sf::Event Event;
        while (this->appWin->GetEvent(Event))
        {    
            if (Event.Type == sf::Event::Closed)
                this->appWin->Close();
           
            if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
                this->appWin->Close();
        }

this->appWin->SetActive();
this->draw();
this->appWin->Draw(fpsStr);
        this->appWin->Display();

/*time_elapsed += this->appWin->GetFrameTime();
if (time_elapsed > 1.0f) {

}else {
fps++;
}*/
    }

Pages: [1]