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Window / Re: Speed issues with Joystick event processing
« on: April 20, 2012, 12:01:36 am »
Hello,
I am also battling with very slow event processing, could be related.
SFML 2.0
The packaged examples (.exe's) (and my own programs) come to a halt when i move the mouse cursor continiously over the active window. It seems that the event queue is filling faster than it is being read. Same effect if i spam keystrokes.
(Windows - MinGW (Code::Blocks) (16.1 MB))
Windows 7
I tried running the examples at work, with no event problems. (XP)
I am also battling with very slow event processing, could be related.
SFML 2.0
The packaged examples (.exe's) (and my own programs) come to a halt when i move the mouse cursor continiously over the active window. It seems that the event queue is filling faster than it is being read. Same effect if i spam keystrokes.
(Windows - MinGW (Code::Blocks) (16.1 MB))
Windows 7
I tried running the examples at work, with no event problems. (XP)