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Messages - Pigyman

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1
Graphics / Re: sf::Text missing glyphs [Bug]
« on: May 04, 2012, 05:26:34 pm »
I have also encountered the bug.  The bug does not occur under all situations; however, I have gotten it to consistently occur with a simple framerate counter.

Here is the code for SFML.NET:

using System;
using SFML.Window;
using SFML.Graphics;
using System.Timers;

namespace MissingGlyphs
{
    class Program
    {
        static Text text = new Text();
        static Random r = new Random();
        static int frames = 0;
        static RenderWindow app;

        static void Main()
        {
            app = new RenderWindow(new VideoMode(800, 600), "Missing Glyphs");

            app.Closed += new EventHandler(app_Closed);

            text.CharacterSize = 18; //The larger the font, the more issues it has.  Nothing displays at 72.
            text.Position = new Vector2f(4, 4);
            text.Color = Color.White;

            Timer fpsTimer = new Timer();
            fpsTimer.Elapsed += new ElapsedEventHandler(fpsTimer_Elapsed);
            fpsTimer.Interval = 1000;
            fpsTimer.Start();

            while (app.IsOpen())
            {
                frames++;

                app.DispatchEvents();

                app.Clear(Color.Black);

                app.Draw(text);

                app.Display();
            }
        }

        static void fpsTimer_Elapsed(object sender, ElapsedEventArgs e)
        {
            text.DisplayedString = frames.ToString() + " FPS";
            app.SetTitle("Missing Glyphs - " + frames.ToString() + " FPS");
            frames = 0;
        }

        static void app_Closed(object sender, EventArgs e)
        {
            app.Close();
        }
    }
}
 

I hope this helps the problem.

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