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Messages - dissimulation

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1
SFML projects / Re: Dot Arena
« on: November 21, 2012, 07:01:01 pm »
Oh, I was wondering how to make the X functional. thanks ;)

2
SFML projects / Re: Dot Arena
« on: November 21, 2012, 05:32:35 pm »
Hmm.. At what point do i add sf::Event::Closed ? after the event has been processed or right before the game quits out?

3
SFML projects / Re: Dot Arena
« on: November 20, 2012, 10:32:27 pm »
Hey guys!

Sorry it took me so long to get back to you. I wanted to make sure that the game was at least presentable before I released it.

Keep in mind that the ReadMe.txt is extremely helpful and to have patience with the game. I'm really interested in what you guys will think :D

http://www.mediafire.com/?pi6tjo47b8dzu87

4
SFML projects / Dot Arena
« on: September 27, 2012, 01:21:23 am »
DOT ARENA

My project is actually for a "Senior project" at school. Development started about half a year ago, and i'm trying to finalize it for presentation at the end of this school year.

I am, admittedly, a very amateur programmer and this project has been limited by that (Graphics!).

Here's the essential gameplay :


You are a dot, You fight dots.

Enter, Dot arena

When you start you must pick a mode, this mode determines the speed at which the AI takes it's turns. You must also pick a class, this class determines things like your starting stats (Max Health, Pistol Range, Bomb Radius, Max Rage) and your skill. Finally, you start in town.

Every time you move to a new square on the world map you increase the difficulty of the square you were just in

Player

to use your skill you must build and use rage, to build rage you must kill.

The Pistol is an infinite ammo, power 1 gun with a limited (but upgradable!) range.

The Ion Cannon is a range 8, power 3 gun which deducts from the player's health

The Rifle is an unlimited range, power 1 gun with limited ammo

The bomb is an infinite ammo weapon, upgradable radius, place and detonate

Other items you can find are health kits, armor, and "Packs".

You can carry 5 packs at once and equip 2. Once you equip a pack you cannot remove it,
all packs will be unidentified upon retrieval, you must pay a fee to identify them

All fees, (Upgrading stats, identifying kits, buying consumables) are payed for with your score

Enemy Dots

Bomb :
Moves 1 square per turn, has 1 health, explodes for 2 damage upon impact

Tank :
Moves 2 squares per turn, has 2-4 health, Hits for 4 damage every turn

Ambusher :
Disguises as environment, does not move and can't be shot, will run away after it has fired a few times




Thats my game in a nutshell

here is it's facebook page
http://www.facebook.com/DotArena

I'll be updating that page with more pictures soon.

here is the download link :
http://www.mediafire.com/?pi6tjo47b8dzu87

5
Graphics / Re: Program Unable to load images
« on: May 08, 2012, 12:15:11 am »
I've tried both in release mode and in debug mode, the picture is in both folders next to the EXE. Also, I know this isn't for displaying it, the game gives the error "unable to load image" when i give this command.


Hmm, I tried taking out the full file name while using .bmp Sorry for wasting your time.

**Solved**

6
Graphics / Program Unable to load images
« on: May 07, 2012, 10:46:41 pm »
My program is unable to load my images, I've tried switching the images between various types (.jpg, .bmp, .png). Also, I have tried putting in the absolute directory to load the image.

here is some code of where I have my error

Code: [Select]
sf::Image PlayerImage;
PlayerImage.LoadFromFile("C:\Users\Kevin\Documents\Visual Studio 2008\Projects\Project1\R_Arena\Release\PlayerImage.bmp");

I was also having trouble loading fonts earlier on before I gave up and moved on.

Sorry if this is a newbie question or if the answer is somewhere else on the forum, but I wasn't able to find a solution.

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