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Graphics / Re: sf::VertexArray and glTranslate
« on: September 23, 2013, 08:53:22 am »
Unless of course my program has memory management it needs to do at the end. Sure this one doesn't, but I am a bit picky about doing my best to clean things up. Sorry that I left that (in your mind) disturbing code around. Feel free to see similar examples of "bad" programming in the openssl library
I went and read the Events tutorial as you suggested, but it seems to me that whether or not one should "mix events and real-time input" is really up to the programmer. The example in which one should *not* do such things is when expecting to have smooth movement/high level responsiveness take place. Clearly the sf::Keyboard::Escape has nothing to do with anticipating or expecting smooth and timely responsiveness.
I don't think you were trying to be this way, but I found your tone slightly pretentious. I would recommend in the future that you refrain from telling people "how to code" and try to stay focused on the task of helping them understand SFML itself.
I went and read the Events tutorial as you suggested, but it seems to me that whether or not one should "mix events and real-time input" is really up to the programmer. The example in which one should *not* do such things is when expecting to have smooth movement/high level responsiveness take place. Clearly the sf::Keyboard::Escape has nothing to do with anticipating or expecting smooth and timely responsiveness.
I don't think you were trying to be this way, but I found your tone slightly pretentious. I would recommend in the future that you refrain from telling people "how to code" and try to stay focused on the task of helping them understand SFML itself.