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Graphics / Re: Can't load postfx (sfml 1.6, xcode 3)
« on: August 01, 2012, 08:11:28 am »
Well I fixed the problem... Oddly enough it was solved by changing the syntax hi-lighting to GLSL. O.o
I guess xcode didn't register that it was a shader till i changed the hi-lighting or something?
I guess xcode didn't register that it was a shader till i changed the hi-lighting or something?