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Network / [SFML 2.0 RC][Mac] http::sendRequest ends Application with crash.
« on: July 19, 2012, 04:51:37 pm »
Hi,
I'm try to use sfml-network on Mac. Everything is compile fine and work ok until when i use method sendRequest, after this I have
Code:
Any tips for me ?
I'm try to use sfml-network on Mac. Everything is compile fine and work ok until when i use method sendRequest, after this I have
sfmlNetwork(13838,0x7fff7de66960) malloc: *** error for object 0x7fff7e1e0860: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
(lldb)
*** set a breakpoint in malloc_error_break to debug
(lldb)
Code:
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include "ResourcePath.hpp"
#include <iostream>
int main (int argc, const char * argv[])
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg"))
return EXIT_FAILURE;
sf::Sprite sprite(texture);
// Create a graphical text to display
sf::Font font;
if (!font.loadFromFile(resourcePath() + "sansation.ttf"))
return EXIT_FAILURE;
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
sf::Http http;
http.setHost("http://s1t.ubergridgame.net");
// Prepare a request to get the 'features.php' page
sf::Http::Request request("index.php");
// Send the request
http.sendRequest(request);
sf::Http::Response response;
// Check the status code and display the result
sf::Http::Response::Status status = response.getStatus();
if (status == sf::Http::Response::Ok)
{
std::cout << response.getBody() << std::endl;
}
else
{
std::cout << "Error " << status << std::endl;
}
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
window.close();
// Escape pressed : exit
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)
window.close();
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}
#include <SFML/Network.hpp>
#include "ResourcePath.hpp"
#include <iostream>
int main (int argc, const char * argv[])
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg"))
return EXIT_FAILURE;
sf::Sprite sprite(texture);
// Create a graphical text to display
sf::Font font;
if (!font.loadFromFile(resourcePath() + "sansation.ttf"))
return EXIT_FAILURE;
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
sf::Http http;
http.setHost("http://s1t.ubergridgame.net");
// Prepare a request to get the 'features.php' page
sf::Http::Request request("index.php");
// Send the request
http.sendRequest(request);
sf::Http::Response response;
// Check the status code and display the result
sf::Http::Response::Status status = response.getStatus();
if (status == sf::Http::Response::Ok)
{
std::cout << response.getBody() << std::endl;
}
else
{
std::cout << "Error " << status << std::endl;
}
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed)
window.close();
// Escape pressed : exit
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)
window.close();
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}
Any tips for me ?