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Graphics / Re: framerate limit
« on: June 06, 2012, 04:34:56 am »
Thanks Laurent,
Makes sense; I took a look at the implementation in window.cpp.
So, to my understanding, by using this option, your game loop rate becomes dependent on your frame rate.
-atlas
Makes sense; I took a look at the implementation in window.cpp.
So, to my understanding, by using this option, your game loop rate becomes dependent on your frame rate.
-atlas