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General / Re: SFML and Box2D meters per pixel efficiency
« on: June 10, 2012, 02:06:24 am »
So I keep box2D as it is and scale all my graphics so it fits my chosen scaling factor?
I suppose that means I will have to zoom the sf::View as well, or how will I handle the sprite scaling with SFML?
I suppose that means I will have to zoom the sf::View as well, or how will I handle the sprite scaling with SFML?