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Messages - nikokin

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DotNet / Re: SFML.Net 2.0 and Mono: Getting Started Guide
« on: August 03, 2012, 05:44:20 am »
I tried following your tutorial, I thought I did everything right, but when I run I get this error:

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** (/home/niko/programming/ProjectTurtle/projectturtle/bin/Debug/projectturtle_lin.exe:10568): WARNING **: Error parsing X
\xcc\u0008p
\xcc\u0008: Error on line 4 char 17: Element 'configuration' was closed, but the currently open element is 'dllmap'

** (/home/niko/programming/ProjectTurtle/projectturtle/bin/Debug/projectturtle_lin.exe:10568): WARNING **: Error parsing xa\xcc\u0008\x90a\xcc\u0008: Error on line 3 char 17: Element 'configuration' was closed, but the currently open element is 'dllmap'

Unhandled Exception: System.DllNotFoundException: /usr/local/lib/libcsfml-graphics.so.2.0

I think the "parse" errors are causing a problem in the .config files so then the DLLNotFoundException happens. I followed the mono tutorial on the DLLNotFoundException aswell. But when I run "ldconfig -p | grep libcs", It does not list libcsfml-graphics.so.2.0, but lists libcsfml-graphics.so.2  (without the extra .0)

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DotNet / C# SFML using mono for mac/linux
« on: August 01, 2012, 07:11:53 pm »
Has anyone tried this? Right now I have an C#/XNA project that I have been (very slowly) converting to C++/SFML. I am not very good at C++ and I get stuck on alot of pointer / linker errors. So staying with C# will help the development process

I recently listened to a podcast of a interview with Blendo Games developer. He uses C# with the SFML binding, then uses mono to compile for mac/linux.
http://blendogames.com/news/?p=106

I just wanted to know if anyone has tried this, and any experiences/problems.

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