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SFML wiki / Re: sfeMovie project [v1.0 RC1 available]
« on: July 15, 2012, 03:35:56 am »
I've tested the latest source (commit 0ccadac) and the audio plays in sync this time.
Thanks.
Thanks.
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I did another push. Can you tell me whether audio is still desynchronized when launching the sample program ?
I couldn't get audio to be late at launch. Even if I've an idea to fix this if it's what I think of. Does it resync when you do pause/play (Space) ?
Regarding node.js, wouldn't something like this work?
void Init( v8::Handle<v8::Object> target ) {
target->SetPrototype(sf_v8::sf::Init());
}
If you would like I can wrap all the network stuff with #ifndef NO_SFML_NETWORK so that you can exclude it through a define.
Yes, that makes sense. You don't need any of the networking code as node.js already has it all.