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Graphics / Text Input - Handling press of backspace.
« on: June 15, 2012, 01:19:14 am »
I've been messing around with this for a while, and I'm having a bit of trouble getting this to work. I'm trying to write a simple text input system using sf::Text and sf::String, and nothing I've tried has gotten it to handle pressing backspace.
Here is my code:
Any help is greatly appreciated.
Here is my code:
#include <SFML/Graphics.hpp>
#include <string>
#include <iostream>
using namespace std;
int main()
{
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML Text Input System");
sf::String Text;
string str;
const sf::Input & Input = App.GetInput();
while(App.IsOpened())
{
sf::Event Event;
while(App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed) App.Close();
if (Event.Type == sf::Event::TextEntered)
{
if (Event.Text.Unicode < 128)
str += static_cast<char>(Event.Text.Unicode);
}
Text.SetText(str);
}
App.Clear();
App.Draw(Text);
App.Display();
}
}
#include <string>
#include <iostream>
using namespace std;
int main()
{
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML Text Input System");
sf::String Text;
string str;
const sf::Input & Input = App.GetInput();
while(App.IsOpened())
{
sf::Event Event;
while(App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed) App.Close();
if (Event.Type == sf::Event::TextEntered)
{
if (Event.Text.Unicode < 128)
str += static_cast<char>(Event.Text.Unicode);
}
Text.SetText(str);
}
App.Clear();
App.Draw(Text);
App.Display();
}
}
Any help is greatly appreciated.