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General / Compiler performance differences
« on: June 21, 2012, 03:54:18 pm »
I made a simple SMFL game in windows which I compiled in MINGW and Visual Studio 2008 express (with the default dlls etc). There seems to be huge difference in performance, I got around 6000 fps in MINGW and 1200 FPS in Visual studio.
Does anyone know is this issue is in compiler or its default settings in these IDEs, or what could cause this?
Does anyone know is this issue is in compiler or its default settings in these IDEs, or what could cause this?