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General / Re: [OSX] sfml 2.0 RC and opengl 3.2
« on: November 10, 2012, 01:09:24 pm »
I've got the same problem than you and have fixed it by forcing the creation of only the 3.2 context.
It's weird but had worked for me..
so to resume just add :
It's weird but had worked for me..
so to resume just add :
Code: [Select]
attrs.push_back(NSOpenGLPFAOpenGLProfile);
attrs.push_back(NSOpenGLProfileVersion3_2Core);