Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - supperpiccle

Pages: [1] 2
1
General discussions / Re: Why change the spelling of functions
« on: April 03, 2013, 01:46:20 am »
You know what? this is the absolute worst community i have ever seen everyone seems to treat everyone like an idiot and i can tell you it is not appreiciated.  If we did not need the help i wouldnt ask and thank you very much i did google with why did sfml 2.0 go to camel case and got no results.  Don't worry it's not just you it's every stinken "hero member" or "full member" or whatever.  You all just need to get off your high horse and just humble yourselves.  If your gonna help somebody don't make them feel like an idiot.

2
General discussions / Why change the spelling of functions
« on: April 03, 2013, 12:58:17 am »
I was developing a game using sfml 1.6 and anytime i would ask a question here i would get doged to go to 2.0.  Well i would gladly do it if most of the game had not been wrote.  What was the reason for going to camel case on all the functions?

3
The biggest reason i don't wanna switch the the lack of tutorials for it....

4
Graphics / My app only working on the computer it is being developed in
« on: January 10, 2013, 03:17:11 am »
I have created a demo but the background is a 8000 pixal wide picture...on my computer when i boot the app it displays it fine...on another computer it spits out an error messege saying the internal size is too big....i am using sfml 1.6 my computer is win 7 and the other is kinda older running win xp....help plz

5
Graphics / Re: Problems with setscalex
« on: January 03, 2013, 12:53:12 am »
i hate bugs.....but better to have bugs than no program at all i guess....Thanks for all the hard work gamilla

6
Graphics / Re: Problems with setscalex
« on: January 02, 2013, 08:10:20 pm »
i have got a lot of code written and ill have to port it....would it be real hard?

7
Graphics / Re: Problems with setscalex
« on: January 02, 2013, 08:03:11 pm »
Might there be a fix anytime soon?

8
Graphics / Problems with setscalex
« on: January 02, 2013, 07:05:32 pm »
I am having problems with setscalex function in sfml 1.6 when i use it it is saying the position looks like it is a little bit from the actual sprite itself idk what im doing wrong?

9
Graphics / Re: SetScaleX is fading at the ends
« on: December 14, 2012, 02:36:38 am »
i can't upload a picture but i don't know why you cant understand faded at edges of a plateform is complicated

10
Graphics / SetScaleX is fading at the ends
« on: December 14, 2012, 02:02:44 am »
ok so my first question is when you use this funtion does it extend \
this way .>>>>>>>>>>
or this way<<<<<<<<<.
or even this way <<<<<<<.>>>>>>>>
basically does it extend forward, backwards or both ways.

then my next problem is when i use it it fades at the edges i have a 1x5 pic that i expand into a plateform for my game....however it is faded on both ends and looks tacky....ive made sure the picture is solid what am i doing wrong or have i provided enough info to  make a guess?

11
Graphics / Re: The window flashes black
« on: July 26, 2012, 05:58:25 pm »
I am extremely sorry about how that turned out...yea i figgured it out by myself....i thought that the first thread was ignored so i thought well ill just make a new thread but accedently put it in this one.....im sorry thanks tho!!

12
Graphics / Re: The window flashes black
« on: July 26, 2012, 05:40:59 pm »
MainMenu::MainMenu(sf::RenderWindow & rw)
{
    sf::Image Main_Menu_Pic;
    Main_Menu_Pic.LoadFromFile("MasterSprites/MainMenu/MainMenu.png"); //this is the Main Menu
    sf::Sprite Main_Menu_Sprite(Main_Menu_Pic);
    int i=0;
    int n=0;

    bool running=true;

    Button button[3];
    //-------------------------------
    button[0].x=263;
    button[0].y=125;
    button[0].Set_Pic_Without_Border("MasterSprites/MainMenu/PGWithoutBorder.png");
    button[0].Set_Pic_With_Border("MasterSprites/MainMenu/pg Border.png");
    //play button init

    button[1].x=290;
    button[1].y=184;
    button[1].Set_Pic_Without_Border("MasterSprites/MainMenu/c WithoutBorder.png");
    button[1].Set_Pic_With_Border("MasterSprites/MainMenu/c Border.png");
    //Credits button init

    button[2].x=267;
    button[2].y=245;
    button[2].Set_Pic_Without_Border("MasterSprites/MainMenu/qg WithoutBorder.png");
    button[2].Set_Pic_With_Border("MasterSprites/MainMenu/qg Border.png");
    //quit game button init







    rw.Draw(Main_Menu_Sprite);
    rw.Draw(button[0].Button_Without_Border);
    rw.Draw(button[1].Button_Without_Border);
    rw.Draw(button[2].Button_Without_Border);

   //complete init now it is almost up without user interaction

sf::Event Event;

    while(rw.IsOpened())
    {
        while(rw.GetEvent(Event))
       {
           if(Event.Type==sf::Event::Closed)
           rw.Close();
           //close window//
            if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
            rw.Close();
            //Esc key//

       }
rw.Display();
    }








}




 my code flashes between the pic and black.....whats up with it....button is my class btw

13
Graphics / Re: The window flashes black
« on: July 26, 2012, 05:30:53 pm »
button is my class i made

14
Graphics / Re: The window flashes black
« on: July 26, 2012, 05:29:44 pm »
MainMenu::MainMenu(sf::RenderWindow & rw)
{
    sf::Image Main_Menu_Pic;
    Main_Menu_Pic.LoadFromFile("MasterSprites/MainMenu/MainMenu.png"); //this is the Main Menu
    sf::Sprite Main_Menu_Sprite(Main_Menu_Pic);
    int i=0;
    int n=0;

    bool running=true;

    Button button[3];
    //-------------------------------
    button[0].x=263;
    button[0].y=125;
    button[0].Set_Pic_Without_Border("MasterSprites/MainMenu/PGWithoutBorder.png");
    button[0].Set_Pic_With_Border("MasterSprites/MainMenu/pg Border.png");
    //play button init

    button[1].x=290;
    button[1].y=184;
    button[1].Set_Pic_Without_Border("MasterSprites/MainMenu/c WithoutBorder.png");
    button[1].Set_Pic_With_Border("MasterSprites/MainMenu/c Border.png");
    //Credits button init

    button[2].x=267;
    button[2].y=245;
    button[2].Set_Pic_Without_Border("MasterSprites/MainMenu/qg WithoutBorder.png");
    button[2].Set_Pic_With_Border("MasterSprites/MainMenu/qg Border.png");
    //quit game button init







    rw.Draw(Main_Menu_Sprite);
    rw.Draw(button[0].Button_Without_Border);
    rw.Draw(button[1].Button_Without_Border);
    rw.Draw(button[2].Button_Without_Border);

   //complete init now it is almost up without user interaction

sf::Event Event;

    while(rw.IsOpened())
    {
        while(rw.GetEvent(Event))
       {
           if(Event.Type==sf::Event::Closed)
           rw.Close();
           //close window//
            if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
            rw.Close();
            //Esc key//

       }
rw.Display();
    }








}




 

this is all of it i have tried clear but it just makes the screen black the whole time

15
Graphics / The window flashes black
« on: July 26, 2012, 05:25:56 pm »
I am making a game that when opened will display a menu but when my program goes through the loop it flashes that pic and black....here is my code
sf::Event Event;

    while(rw.IsOpened())
    {
        while(rw.GetEvent(Event))
       {
           if(Event.Type==sf::Event::Closed)
           rw.Close();
           //close window//
            if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
            rw.Close();
            //Esc key//

       }
rw.Display();
    }

and yes i have drawn all the sprites to the window this is just where the problem is

What am i doing wrong?

Pages: [1] 2