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General discussions / Any workaround for Lion OpenGL 3.2 Support?
« on: September 06, 2012, 05:45:20 am »
I read the thread about Laurent eventually removing deprecated functions from the 2.x code.
This is the thread started about a year ago on github: https://github.com/SFML/SFML/issues/84
I was curious.
1. Are we any closer to being able to support OpenGL 3.2 on Mac OSX?
2. If not, is there any workaround? What if I just use SFML for Window creation. Does that still utilize deprecated functions?
Does anyone have OpenGL 3.2 running with SFML on a Mac?
Thanks and I apologize if I have misunderstood anything. I always try to do my research before posting.
Cheers!
This is the thread started about a year ago on github: https://github.com/SFML/SFML/issues/84
I was curious.
1. Are we any closer to being able to support OpenGL 3.2 on Mac OSX?
2. If not, is there any workaround? What if I just use SFML for Window creation. Does that still utilize deprecated functions?
Does anyone have OpenGL 3.2 running with SFML on a Mac?
Thanks and I apologize if I have misunderstood anything. I always try to do my research before posting.
Cheers!