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Graphics / Re: sf::Vertex V.S sf::Shape / sf::Sprite
« on: April 19, 2015, 07:49:20 pm »
Omg... That's what I should have done at first thanks
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That guide uses CMake, so you tell it what compiler you want and it will generate the appropriate makefile/project file/whatever which you then use to do the actual compilation in whatever way is normal for your compiler. It even gives the example that on Linux the actual compilation would be make && sudo make install. For something like Visual Studio obviously you would open the project file and then tell VS to build the project. Reading the official CMake tutorial might help: http://www.sfml-dev.org/tutorials/2.1/compile-with-cmake.php
https://github.com/SFML/SFML/wiki/Building-SFML-for-Android
To write some actual app, have a look at the Android example.
Quotesf::Text just doesn't work unless you set the fontYes, this is the expected behaviour. There's no more default font (already in 2.0).
No and yes.
You can't use Qt in SFML, but you can use SFML in Qt. That is you can have a Qt widget that will act as a sf::Window where you can render to etc. but you won't be able to place buttons etc on top of the SFML part.
So if you want a GUI that surrounds your rendering part, then go for it, but if you want something like an in-game GUI, then you could take a look at the FAQ.