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General / Re: [SFML 2.0] Getting mouse input/coordinates
« on: July 14, 2012, 10:05:59 pm »To be a bit more precise, it's now sf::Mouse::getPosition().y, if it should be relative to your screen resolution and sf::Mouse::getPosition(window).y, if it should be relative to your window, were window is of type sf::RenderWindow.
Here's the link to the documentation.
Thanks, I don't know why that didn't work the first time I tried it.