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Messages - TwoOfDiamonds

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1
SFML projects / Re: Capture the flag AI Sandbox
« on: February 20, 2016, 10:00:34 am »
Is this Open Source?

I was hoping on doing the same thing and I thought I might help you with the project. It sounds really cool.

Regards,
Daniel

2
Graphics / Re: SFML 2.1 Bus error
« on: February 27, 2014, 09:47:26 pm »
Ok . Got the source code from github and I just modified the folders in order to keep the order how i wanted :D And it works ... I must have been doing something wrong . Thank you !

PS: Great job with the book.

3
Graphics / Re: SFML 2.1 Bus error
« on: February 27, 2014, 08:46:43 pm »
@Nexus ... OMG ... Thanks for this awesome book .
I'm trying to understand exactly what happens and debug as much as I can by myself thus improving my debugging skills and getting a better grasping of these concept.
It doesn't . Earlier when there was only the plane I had no problem. I know it's because of me ... but not sure why. I think it's something too subtle for my skills

4
Graphics / Re: SFML 2.1 Bus error
« on: February 27, 2014, 08:20:11 pm »
Ok . Here it is all the code I think it's needed

template <typename Resource, typename Identifier>
void ResourceHolder<Resource, Identifier>::load(Identifier id, const std::string &filename)
{
  std::unique_ptr<Resource> resource(new Resource());
  if(!resource->loadFromFile(filename)) //it breaks inside the loadFromFile function
  {
    throw std::runtime_error("ResourceHolder::load couldn't load " + filename);
  }

  auto inserted = mResourceMap.insert(std::make_pair(id, std::move(resource)));
  assert(inserted.second);
}
 

void World::loadTextures()
{

        std::cout << "world::loadtextures\n";
        mTextures.load(Textures::Eagle, "Media/Gfx/Eagle.png"); //the above function is called here
        std::cout << "eagle done\n";
        mTextures.load(Textures::Raptor, "Media/Gfx/Raptor.png");
        std::cout << "raptor done\n";
        mTextures.load(Textures::Desert, "Media/Gfx/Desert.png");
        std::cout << "desert done\n";
}
 

I made sure the files are there (even if they weren't it shouldn't give a bus error.


The World constructor
World::World(sf::RenderWindow& window)
: mWindow(window)
, mWorldView(window.getDefaultView())
, mTextures()  //constructor of mTextures here !!!
, mSceneGraph()
, mSceneLayers()
, mWorldBounds(0.f, 0.f, mWorldView.getSize().x, 2000.f)
, mSpawnPosition(mWorldView.getSize().x / 2.f, mWorldBounds.height - mWorldView.getSize().y / 2.f)
, mScrollSpeed(-50.f)
, mPlayerAircraft(nullptr)
{
        std::cout << "constr world::world\n";
        loadTextures();
        buildScene();

        mWorldView.setCenter(mSpawnPosition);
        std::cout << "exit world::world\n";
}
 

Also, the code compiles under g++ with c++0x standard.

5
Graphics / Re: SFML 2.1 Bus error
« on: February 27, 2014, 06:14:35 pm »
Sorry for that . Didn't realise ... If anyone could move this topic to the correct section I'd be grateful.

It's not the source code from github exactly .. I just made the code how I saw in the book and only used the code from github to correct some stuff

Here is the code where the "magic" happens
template<typename Resource, typename Identifier>
template<typename Parameter>
void ResourceHolder<Resource, Identifier>::load(Identifier id, const std::string &filename, Parameter& secondParam)
{
  std::unique_ptr<Resource> resource(new Resource());
  if(!resource->loadFromFile(filename, secondParam))
    throw std::runtime_error("ResourceHolder::load couldn't load " + filename);
  auto inserted = mResourceMap.insert(std::make_pair(id, std::move(resource)));
  assert(inserted.second);
}
 

6
Graphics / SFML 2.1 Bus error
« on: February 27, 2014, 04:57:48 pm »
I am using SFML 2.1 on Ubuntu 12.04 .
Anybody got this before ?



It seems like its from the SFML library rather than my game. Also the source code is from a SFML game dev book so it shouldn't have big bugs ... (though i didn't copy paste it)

7
Graphics / Re: SFML 2 RenderWindow::capture
« on: July 30, 2012, 12:03:54 pm »
saveToFile will return false, and since I save it as ("screenshot.jpg") there shouldn't be a problem with the folder , right ?

8
Graphics / SFML 2 RenderWindow::capture
« on: July 27, 2012, 04:32:50 pm »
Hey everyone !
So ... I got this code :
sf::Image Screenshot ;
Screenshot = Window.capture() ;
Screenshot.saveToFile ("screenshot.jpg") ;

and for some reason it won't save my image . Can you point me in the right direction please?

Note : I'm using SFML 2 amd Code::Blocks

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