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Audio / Re: sf::SoundBuffer bad exit status
« on: July 28, 2012, 10:55:03 pm »
I've actually forgotten all about how to use GDB so I don't know how to trace the problem to the audio device deconstructor, but I also get the problem with that minimal code just creating an sf::Sound instance. I'm guessing it's the same problem. Anyway, since this won't be my main development PC, I won't worry about it until I get back home.
I don't know much since I'm brand new to SFML, but it seems from that link that there currently isn't a quality solution to the problem, right? It would be nice to have a good exit status, but it doesn't seem to interfere with the audio functionality of the program, so I guess it's just an annoyance more than anything. Anyway, I love SFML, it's by far the easiest library to build and use that I've ever tried! I'll definitely be using it more and more.
I don't know much since I'm brand new to SFML, but it seems from that link that there currently isn't a quality solution to the problem, right? It would be nice to have a good exit status, but it doesn't seem to interfere with the audio functionality of the program, so I guess it's just an annoyance more than anything. Anyway, I love SFML, it's by far the easiest library to build and use that I've ever tried! I'll definitely be using it more and more.