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Messages - Apprauuuu

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Graphics / Draw on an Image?
« on: October 16, 2008, 10:35:55 pm »
Hmm but this runs a bit slow when I draw 2000 tiles per frame -.-
Am I able to use this function with OpenGl itself and include it into the program??

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Graphics / Draw on an Image?
« on: October 15, 2008, 07:53:28 pm »
Hi!
I have a tilemap and doesn't want to run through the complete map and draw each tile each frame. So I wanted to make an extra Image where I just draw the tiles at the beginning, so I just can draw this image each frame.
But how can I draw on the ImageBuffer??
I tried to create an Image with the function image.Create(w, h, color) but what i have to after that??
I hope you can help me  :D

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