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SFML projects / Re: SFNUL
« on: December 18, 2015, 08:33:58 pm »
I am concerned with performance (maybe too much).
What I imagined for my 2D online card game was that a player need an image and an interface. So I used little packets to control Animation (ID of animation, name of animation, number of times to play, position). (and another packet class for sounds)
I think this could handle all kinds of game. But in SFML books or this library people seem to "serialize" the world and send it.
Am I missing something that make your way much better ?
PS : I am a big fan of your works thought.
What I imagined for my 2D online card game was that a player need an image and an interface. So I used little packets to control Animation (ID of animation, name of animation, number of times to play, position). (and another packet class for sounds)
I think this could handle all kinds of game. But in SFML books or this library people seem to "serialize" the world and send it.
Am I missing something that make your way much better ?
PS : I am a big fan of your works thought.