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General / Re: Severe unregular "lagging" when drawing a given number of shapes
« on: September 21, 2012, 10:34:49 pm »
Sorry for the late reply. I've been very busy during the last few days.
ProcessExplorer was a good idea. I've attached an image of the CPU usage while the program runs. I did not include the GPU graph, as it looked nearly identical to the CPU graph. At 60 fps the gaps are all 30 seconds long while the actual working time is about 20 seconds. Again I noticed that the gaps are a lot shorter if I use setFrameLimit instead of VSync.
However I could not obtain any new information about the topic. I guess it might have to do with my graphics card driver which I can not easily update because I'm using a laptop graphics card.
I will probably just ignore this behaviour and hope that it only appears on my computer. Maybe I'll test this again if a newer version of SFML becomes available.
Thanks for your effort
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ProcessExplorer was a good idea. I've attached an image of the CPU usage while the program runs. I did not include the GPU graph, as it looked nearly identical to the CPU graph. At 60 fps the gaps are all 30 seconds long while the actual working time is about 20 seconds. Again I noticed that the gaps are a lot shorter if I use setFrameLimit instead of VSync.
However I could not obtain any new information about the topic. I guess it might have to do with my graphics card driver which I can not easily update because I'm using a laptop graphics card.
I will probably just ignore this behaviour and hope that it only appears on my computer. Maybe I'll test this again if a newer version of SFML becomes available.
Thanks for your effort
[attachment deleted by admin]