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Messages - Tegramon

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1
General / Re: Visual Studio 2012 and SFML 2.0
« on: November 26, 2012, 10:08:31 pm »
Ok, so if I decide to use SFML 2.0 (which I used on the mac for a simple pong game) do I need CMAKE? I installed it and trying to follow the steps in the tutorial using CMAKE GUI.

2
General / Re: Visual Studio 2012 and SFML 2.0
« on: November 26, 2012, 09:26:58 pm »
Ok, well, my question is this.
Depending on which versino I decide to use.
Which would be more stable? I saw there are A LOT of tutorials for 1.6.
If I decide to build 1.6, where do I find the sources?
Also ... I need to have CMAKE installed right?

3
General / Re: Visual Studio 2012 and SFML 2.0
« on: November 25, 2012, 10:15:25 pm »
The tutorial for building SFML is not really that complete. Any ideas?

4
General / Visual Studio 2012 and SFML 2.0
« on: November 25, 2012, 09:59:16 pm »
Hello

I am new to the windows platform. My quick question is, how do you install the SFML for the VS2012 running on windows 8?

5
General discussions / Re: SFML 2.0 Tutorials?
« on: October 03, 2012, 07:53:04 pm »
It would be more easier to translate from 1.6 to 2.0 :)

6
General discussions / Re: SFML 2.0 Tutorials?
« on: October 03, 2012, 07:02:04 pm »
Yeah, but I like a method that would be part of RenderWindow.
Is there something like that?

7
General discussions / Re: SFML 2.0 Tutorials?
« on: October 03, 2012, 06:52:44 pm »
What about the window.GetInput() function?
What can I use instead?

8
General discussions / SFML 2.0 Tutorials?
« on: October 03, 2012, 06:39:43 pm »
Hi

I am new to SFML.
I want to make a simple tabletop 2D game that would simulate sort of a naval battle harpoon type of game. I am planning to take it simple. First of all I am trying to make the interface (using libRocket) and am interested on some SFML tutorials. I am using 2.0. Most sfml tutorials are 1.6.
Any new tutorials for 2.0? And I dont mean basic stuff, I know how to make a pong game. I am interested in timers, sprite animation and the like. I found the coding site www.codingmadeeasy.ca but those tutorials are for SFML 1.6.
Any ideas?

9
General / XCode 4.5 Template Problem
« on: September 26, 2012, 04:57:42 am »
Hello

I am a noob programmer and I started using SFML. I am using OS 10.8.2 with XCode 4.5.
I create a new app using the installed templates.
This is what I do.
I add the frameworks by hand, which are needed.
I go to the build settings in the target and add my "/Library/Frameworks" (without the quotes). Otherwise it cannot find the header files.
I hit compile and it compiles fine. However the linker gives me the following problems.

Undefined symbols for architecture x86_64:
  "sf::RenderWindow::RenderWindow(sf::VideoMode, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, unsigned int, sf::ContextSettings const&)", referenced from:
      _main in main.o
  "sf::Font::loadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from:
      _main in main.o
  "sf::Music::openFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from:
      _main in main.o
  "sf::String::String(char const*, std::__1::locale const&)", referenced from:
      _main in main.o
  "sf::Texture::loadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, sf::Rect<int> const&)", referenced from:
      _main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Any idea what I am doing wrong?

P.S. Under Xcode 4.4 everything worked perfectly, I even wrote a small pong game. That project however still compiles fine.

[SOLVED]
Solved it. I needed to recompile with libstdc++. Works fine.

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