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Messages - CerealKlr

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Graphics / Sfml crahses on Image::LoadFromFile
« on: November 12, 2008, 04:52:50 am »
Bleh... I pulled out the SDK copy I DLed and traced the problems back file to laborious file. Everything I understood seemed fine... The only important data I gleaned was that Images are ANSII Character Arrays, which may account for the spam in the console, assuming that the images are being dumped. Errors are taken from the same return as the images are (if I read the code right) which makes that somewhat plausible. I couldn't find the error message when I looked though. Will have to scan it more in depth tommorow I guess...

Damnit, I need this to work! >.<

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Graphics / Sfml crahses on Image::LoadFromFile
« on: November 12, 2008, 02:21:21 am »
damnit :( Same exact problems or jsut similar? (i.e. gigantic stream of ANSII symbols/cryptic phrases on Image.LoadFromFile(), crash on OpenGL and crash on Text drawing?).

3
Graphics / Sfml crahses on Image::LoadFromFile
« on: November 11, 2008, 11:29:43 pm »
Well, the first paragraph of his post certainly applied (although on close examination of the contents of the console, it seems to be outputting information on Windows to me 0.o Thrown in are a several random ANSII symbols and a scattering of absolute file paths).

Damnit, I gotta get this damn AI recoded before the 15th... I didn't realize transitioning back into C++ would be so difficult, but then, I never bothered with anything besides Console programs before...

More random info:
-Running as a Win32 Console Program
-OS: Vista x64 Home Premium
-Using SFML 3.1
-Using  VC++ 2008 Express

EDIT:
Damn it all to hell, I can't draw text either, it just crashes... >.< Also tried drawing in OpenGL, which just crashes. Mildly depressing, I really thought SFML lived up to its name in simplicity... :(

Anyone else out their w/ Vista x64, Vista x32, or XP x64 having these problems? Could it be OS/bit specific?

4
Graphics / Sfml crahses on Image::LoadFromFile
« on: November 11, 2008, 10:52:26 pm »
@Bull:
Can you elaborate on your fix? I tried initializing it with sf::Image* as the type and I got an error... >.<

EDIT:
Dunno if it has any improtance, but everything in the shape family works just fine...

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anything