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Messages - chrono_fatalis

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General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: October 27, 2012, 12:01:42 am »
So it still fails to make the 3.2 context even when I specify after further research it turns out my graphics card doesn't support 3.2 only 3.1...

That being said I am sorry to have wasted your time on this.  Thank you for all your help.

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General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: October 24, 2012, 05:10:33 pm »
It says 2.1...

Is the version of OpenGL to be used not specified on window creation?  I was under the impression that this snippet of code was supposed make it so that a 3.2 context was being created on window creation if 3.2 support was available on the os/graphics card...

I am starting to get the feeling that this isn't the case. 

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General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: October 24, 2012, 04:45:07 am »
Well as stated above I am only trying to use SFML for window creation.  My program compiles fine however my shaders won't compile.  The shader error log contains the following:

ERROR: 0:1: '' :  version '150' is not supported

From my understanding GLSL version 1.50 is supported in OpenGL 3.2.

At this point am I safe in assuming that the code snippet provided isn't enough to add support for OpenGL 3.2?

4
General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: October 23, 2012, 07:36:29 pm »
- did you compile frameworks or dylibs ? You might want to choose frameworks instead of the default value, i.e. dylib. (see cmake tutorial)
If by compile the frameworks you mean check the box in CMake that says SFML_BUILD_FRAMEWORKS then, yes I did.  Otherwise I'm not really sure what you mean by choose to compile the frameworks. 

I deleted the SFML frameworks from my /Library/Frameworks and ran the make install command to make sure I had all the up to date frameworks installed.  Then relinked my project with them.  Unfortunately it still didn't work. 

Is there anywhere else where you think I might have gone wrong?

Once again thank you guys for all the help!

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General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: October 23, 2012, 04:44:57 am »
Sorry it took me so long to reply back I've been very busy with school and work.  I unfortunately wasn't able to get this working.  I haven't given up on this yet and I have some questions.  I'm just gonna give you a run down of what I did.

1.) I downloaded the files on GitHub and downloaded CMake.
2.) In CMake I used Unix Makefiles generator.
3.) Once those files were generated I ran the make file that is in the top most folder of the generated file hierarchy. 

Also at this point I ran into and error with the code snippet you provided.  All that needed to be done to fix this was change the "M" in MajorVersion and MinorVersion to a lowercase "m".

4.) After I ran that make file I copied the SFML.framework folder that was generated and moved it into my /Library/Framework folder and relinked the framework with my project. 

I don't know if you see somewhere I went wrong there but I have a questions as well.

Do I need to run all the make files that are generated or are they automatically run when that topmost one is run?

Thanks for all the help!

6
General discussions / Re: Any workaround for Lion OpenGL 3.2 Support?
« on: October 16, 2012, 04:44:58 am »
Sorry I am pretty new to all this.  I apologize in advance for my ignorance.  I've been spending a lot of time trying to figure this out.  Do I need to download that GitHub file and add that code snippet in put it somewhere with in the framework folder?  Or is that file already on my computer in the source files?  If so I used the installer to install the framework.  Where does the installer put the source files?

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