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Messages - budsan

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SFML projects / Re: Ludum Dare 25 Entry - GiTA
« on: December 26, 2012, 01:40:10 pm »
Hi guys, thank you for your reports.

We're actually considering making a new non ludum dare version with all that issues fixed. That crowded streets issue is due to out pathfinding algorithm. All citizens go at a random point at the city through the shortest path and some streets are a very likely to be included in the citizens walking plan. As soon as a few citizens are stacked that thing grows at infinitum. Replanning their walks every time that the game detects a overcrowded area should fix it.

We're considering to add cops stunning or even killing and adding some sounds. We also probably would add a menu for selecting new gameplay modes for example:

- 10 polices and 1 citizen in a 10x10 city (stealth mode)
- 1 police and 1000 citizens, very fun (urban terror mode)

Again, thanks for your reports!



2
SFML projects / Ludum Dare 25 Entry - GiTA
« on: December 19, 2012, 11:01:56 am »
Hi guys,

We made this game for Ludum Dare Jam, it only requires SFML and it's free software:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11961

Here's the code:
https://github.com/Dirbaio/Durum-Lare

What is this game about? It's a crowd city simulator where a villain can kill everyone around him in a single knife stab and take their money. People will get scared and they will run away, and police will get alarmed and they try to catch you. Goal: Get all money you can.

There's more instructions in the Ludum Dare entry page and a Windows build.

Screenshot:

3
SFML projects / Re: SFML android port
« on: October 16, 2012, 08:55:23 am »
Hi All,

I'm developing a framework as a hobby for mobile devices and desktop computers. During the development sometimes I've faced problems like sharing context resources through threads and more. Looking for a solution I realised SFML solves most of this problems but it main problem is SFML isn't OpenGL ES 2.0 compatible. For a long time I was rethinking how SFML can internally works for support glES2 without any API break. IMHO, it's hard to archive that.

Later I also faced with the lack of any multitouch event in SFML. I mean, Android 4.0 have mice and multitouch API separately, also does Blackberry OS 10. Even in Windows 8 or Wayland have multitouch devices support. Should they exist? I think they should.

I offer my time and my skill if there is any attempt in the future to port SFML to glES 2.0 :)

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