1
SFML projects / Re: Ludum Dare 25 Entry - GiTA
« on: December 26, 2012, 01:40:10 pm »
Hi guys, thank you for your reports.
We're actually considering making a new non ludum dare version with all that issues fixed. That crowded streets issue is due to out pathfinding algorithm. All citizens go at a random point at the city through the shortest path and some streets are a very likely to be included in the citizens walking plan. As soon as a few citizens are stacked that thing grows at infinitum. Replanning their walks every time that the game detects a overcrowded area should fix it.
We're considering to add cops stunning or even killing and adding some sounds. We also probably would add a menu for selecting new gameplay modes for example:
- 10 polices and 1 citizen in a 10x10 city (stealth mode)
- 1 police and 1000 citizens, very fun (urban terror mode)
Again, thanks for your reports!
We're actually considering making a new non ludum dare version with all that issues fixed. That crowded streets issue is due to out pathfinding algorithm. All citizens go at a random point at the city through the shortest path and some streets are a very likely to be included in the citizens walking plan. As soon as a few citizens are stacked that thing grows at infinitum. Replanning their walks every time that the game detects a overcrowded area should fix it.
We're considering to add cops stunning or even killing and adding some sounds. We also probably would add a menu for selecting new gameplay modes for example:
- 10 polices and 1 citizen in a 10x10 city (stealth mode)
- 1 police and 1000 citizens, very fun (urban terror mode)
Again, thanks for your reports!