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General / Restart Game
« on: June 09, 2009, 12:27:44 am »
probably no one could or want to help me. this is a little bit pity, because this isn´t a very big problem and I need just a little help
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General / Restart Game
« on: June 04, 2009, 02:55:04 pm »
Hello,
after a long time of doing a lot of stuff except programing, I´m back
Now I have a new computer and have everything set up new. I found in ne SFML dev-pack the source for an little pong game (quite funny) and wanted to add a few things, like a Gameloop. Because it´s really annoying to resart the whole game for a new round.
My problem is that I don´t know how to make it.
When now the game is finished, the source look like this
Ok, that IsPlaying = false; is the problem. I tried something like this:
But this doesn´t work.
I don´t no where the problem is - when the ball reachs one side of the screen, I set him into the middle and he moves again till he reaches one side of the screen.
So, does anybody know how solve this problem?
thanks in advance
after a long time of doing a lot of stuff except programing, I´m back
Now I have a new computer and have everything set up new. I found in ne SFML dev-pack the source for an little pong game (quite funny) and wanted to add a few things, like a Gameloop. Because it´s really annoying to resart the whole game for a new round.
My problem is that I don´t know how to make it.
When now the game is finished, the source look like this
Code: [Select]
if (Ball.GetPosition().x < 0.f)
{
IsPlaying = false;
End.SetText("You lost !\n(press escape to exit)");
}
Ok, that IsPlaying = false; is the problem. I tried something like this:
Code: [Select]
Ball.SetPosition(400.f, 300.f);
sf::Sleep(0.5f);
Ball.Move(std::cos(BallAngle) * Factor, std::sin(BallAngle) * Factor);
But this doesn´t work.
I don´t no where the problem is - when the ball reachs one side of the screen, I set him into the middle and he moves again till he reaches one side of the screen.
So, does anybody know how solve this problem?
thanks in advance
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Audio / Error when I start the first Audio-Tutorial
« on: November 25, 2008, 05:41:56 pm »
Ok, thank you
First I just used the -d.libs, because of my debug mode.
But after I had started my program, the message came, that I´ve to put the sfml-system.lib, sfml-audio.lib, etc. in my project folder.
Now I´m confused^^
First I just used the -d.libs, because of my debug mode.
But after I had started my program, the message came, that I´ve to put the sfml-system.lib, sfml-audio.lib, etc. in my project folder.
Now I´m confused^^
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Audio / Error when I start the first Audio-Tutorial
« on: November 24, 2008, 09:55:01 pm »
Thank you all for your tips!
Now the program is able to start, but than happening something total strange. The console shows me some unreadable sentences...
I would like to post the compiler error, but it is in german :roll:
Now the program is able to start, but than happening something total strange. The console shows me some unreadable sentences...
I would like to post the compiler error, but it is in german :roll:
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Audio / Error when I start the first Audio-Tutorial
« on: November 23, 2008, 11:22:54 pm »
Hi,
the topictitle explains my problem
I did the first tutorial about Soundeffects (Playing a sound). I linked next to the sfml-system, sfm-window and sfml-graphics libs, also the sfml-audio lib (I know, I don´t need all of them for this tutorial, but I tried to combine it with some graphics).
But when I start my program, I get the error message, that the openal32.dll is missing... but when I put the dll in my project folder, the next dll is missing.
What should I do? I didn´t read, that I´ve , for example, link another library.
Thanks for your answers
the topictitle explains my problem
I did the first tutorial about Soundeffects (Playing a sound). I linked next to the sfml-system, sfm-window and sfml-graphics libs, also the sfml-audio lib (I know, I don´t need all of them for this tutorial, but I tried to combine it with some graphics).
But when I start my program, I get the error message, that the openal32.dll is missing... but when I put the dll in my project folder, the next dll is missing.
What should I do? I didn´t read, that I´ve , for example, link another library.
Thanks for your answers
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Graphics / Delete Sprites and free surfaces
« on: November 21, 2008, 09:06:59 pm »
Hi everybody,
as you can see in the topic title I want to know some things.
First, when I draw a sprite with Window.Draw(Sprite) on my screen, is there also the possibility to delete this sprite (while the program ist running)?
And the other question is, when I used the SDL (I think as many SFML user did) I had to call SDL_FreeSurface(Sprite) at the end of my programm. afaik I don´t need such an function when I use the SFML. Am I right?
Thanks for your answers.
as you can see in the topic title I want to know some things.
First, when I draw a sprite with Window.Draw(Sprite) on my screen, is there also the possibility to delete this sprite (while the program ist running)?
And the other question is, when I used the SDL (I think as many SFML user did) I had to call SDL_FreeSurface(Sprite) at the end of my programm. afaik I don´t need such an function when I use the SFML. Am I right?
Thanks for your answers.
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