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Messages - deaddodo

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General / Re: Trying to build with VS2015
« on: February 14, 2015, 09:40:47 pm »
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why do you use preview/beta software?

I built the software being compiled with clang/llvm which includes certain c++11 features. These features are better supported by VS2015, so this was an attempt to test those.

Getting SFML to work with VS2013 is trivial.

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If you had searched the forum, you'd have found the other thread(s) stating that you have to recompile some of SFML's dependencies.

I had attempted to search and found nothing directly pertinent, perhaps you can provide the link?

I had already attempted to rebuild both libjpeg and libfreetype previous to posting and statically linking against those, however this presented a whole slew of it's own issues...perhaps due to version differences (libfreetype alone, for example, has three levels of supported API at this point...freetype1, freetype2 and freetype6. building against the most recent freetype source spat out quite a few code-based errors).

I can dig through and diagnose these issues and possibly get it working. But the whole point of a community is to leverage knowledge or experience such as this, in case someone's already figured this out.

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there is generally no official support for it

I'm asking a question on a forum, in case someone else has had similar issues, that's about the least official you can get.

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Use the tutorials and learn how to set it up with supported IDEs before you use unsupported ones (Common sense?).

I'm quite well versed in SFML and have gotten it to work previously on multiple OSes and build chains. I was asking for support on a specific IDE that I have less experience with.

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General / Trying to build with VS2015
« on: February 14, 2015, 08:36:03 am »
I'm having issues building with VS2015. I'm using cmake to generate a VS2015 Solution and then building that, which seems to work fine with all of the modules except sfml-graphics. Each time it tries to build sfml-graphics, it fails with the following errors:

1>     Creating library C:/Users/Jeff/Desktop/SFML-2.2/build/lib/Debug/sfml-graphics-d.lib and object C:/Users/Jeff/Desktop/SFML-2.2/build/lib/Debug/sfml-graphics-d.exp
1>freetype.lib(bdf.obj) : error LNK2019: unresolved external symbol sprintf referenced in function _bdf_parse_properties
1>jpeg.lib(jerror.obj) : error LNK2001: unresolved external symbol sprintf
1>jpeg.lib(jerror.obj) : error LNK2019: unresolved external symbol fprintf referenced in function output_message
1>jpeg.lib(jerror.obj) : error LNK2019: unresolved external symbol __iob_func referenced in function output_message
1>jpeg.lib(jmemmgr.obj) : error LNK2019: unresolved external symbol sscanf referenced in function jinit_memory_mgr
1>C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\amd64\OLDNAMES.lib : warning LNK4272: library machine type 'UNKNOWN' conflicts with target machine type 'x64'
1>C:\Users\Jeff\Desktop\SFML-2.2\build\lib\Debug\sfml-graphics-d-2.dll : fatal error LNK1120: 4 unresolved externals
 

I've generated and built this with the x86 and x64 library options (and confirmed that cmake was pointing to the proper locations) and the exact same issue occurs for both. It looks like, for whatever reason, the linking to cstdio is failing?

Any help would be appreciated since my VS compiler/linker knowledge is lackluster, at best.

3
General / Re: FreeBSD is an Unsupported operating system?
« on: October 22, 2012, 11:46:06 am »
If you don't want to use UHIDD (though that is the recommended method on *BSD), you can always use the linux-js port:

http://www.freshports.org/devel/linux-js

Which is a port of the Linux Joystick API.

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