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SFML projects / Scrolling Shooter
« on: November 23, 2008, 12:17:46 am »
Hi there guys,
Thanks for the feedback.
I've tried the "game" in many computers and the Window just doesn't show unless you Maximize it from the windows Task bar it won't show. And once maximized, the game looks weird (Window Height and Width are modified by then)
I don't really know what's the problem behind this, but here is how I initializate SFML Window RenderWindow:
I don't do any destruction, resizing nor something else but drawing in the screen with this mApp (sf::RenderWindow mApp;) and doind mApp.Close() at the deconstructor of the Game class (where it is member of).
Any ideas?
By the way, if you update with http://leoostera.googlepages.com/NewBin.rar you can now aim with the mouse from 30° to -30°
Thanks for the feedback.
I've tried the "game" in many computers and the Window just doesn't show unless you Maximize it from the windows Task bar it won't show. And once maximized, the game looks weird (Window Height and Width are modified by then)
I don't really know what's the problem behind this, but here is how I initializate SFML Window RenderWindow:
Code: [Select]
mApp.Create(sf::VideoMode(800,800,32),"ScrollingShooter");//,sf::Style::Fullscreen);
mApp.ShowMouseCursor(false);
mApp.EnableKeyRepeat(false);
mApp.SetFramerateLimit(30);
I don't do any destruction, resizing nor something else but drawing in the screen with this mApp (sf::RenderWindow mApp;) and doind mApp.Close() at the deconstructor of the Game class (where it is member of).
Any ideas?
By the way, if you update with http://leoostera.googlepages.com/NewBin.rar you can now aim with the mouse from 30° to -30°