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Window / What sits underneath the input code for the Win32 version?
« on: November 18, 2008, 11:56:10 am »
Hi All,
A friend and I are looking at using SFML for a new game engine we are writing. I was just wondering if anyone could tell me what drives the input side of things on the Win32 implementation? Does it simply wrap the input-related events from the Win32 message queue? Or does it use something else. It doesn't appear to be wrapping DInput (DirectInput), which would be ideal.
Cheers,
Guy.
A friend and I are looking at using SFML for a new game engine we are writing. I was just wondering if anyone could tell me what drives the input side of things on the Win32 implementation? Does it simply wrap the input-related events from the Win32 message queue? Or does it use something else. It doesn't appear to be wrapping DInput (DirectInput), which would be ideal.
Cheers,
Guy.