Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - toulis9999

Pages: [1]
1
General / Re: Random access iteration benchmark
« on: January 03, 2013, 01:42:11 am »
I really felt I should log in just because I had a similar kind of optimisation concern just today!

Would you mind trying to ad another random access test using the ::at() member function on both containers?

My bet is that this is where the difference lies... since .at() and [] operator have different rules for bounds checking on different containers.

Hope my thinking is communicated and I would appreciate it if any1 could try this (I wish I could but I am hard pressed at this point..sorry).

2
A fresh project I created now executes properly from the IDE itself even without having the dlls in the .exe folder.

Sidenote: I am not overly familiar with Qt IDE. Since the process in the tutorial works I will leave it as it is for now.

If I come across any shortcomings during the development of my application, I will make sure to post again and modify the tutorial to reflect any changes.

3
The application runs but no window is shown.

When I run the executable from the explorer, then it complains about dlls.

4
I've changed the order of linking (even tough I think the order would not matter in a sense..)

The main Issue I try to figure out is why the compiler/debugger/IDE does not complain about missing dll's (provided they are not in the \system32 folder to begin with) a la Visual Studio and happily executes without showing anything on screen.

I am by no means an expert but it seems to me that I am missing something.

5
Done. Thanks again for your help.

6
Your tips guided me to the right direction!

I have figured out that is far more simpler to separate the debug and release libs to separate folders and link them in a single line as you previously shown.

Changing the wiki to reflect that...

Thanks for the help Laurent

7
Yup, this is actually a modified output of the automatic generation provided by Qt creator when linking libraries and I guess it only works for windows. I guess I have to research a more general way to do it and include it on the wiki.

8
There you go :D

I was 100% sure there was a less hackish way to do things!

Since you seem to know your way to Qt creator, may I ask how are you supposed to instruct the project what libraries to use depending on release/debug builds?

changing the wiki as we speak...

9
Thanks a lot exploiter. I have sent you the tutorial in pdf format. Thank you in advance for your effort to post it on Github and I hope many people will benefit from it.

10
Thanks for the answer but wow! this seems quite complicated for me!

What I could really easily do is, make a word/rtf document explaining the tutorial and share it with anyone willing to upload it on Github...

I have started as we speak.

11
General discussions / Building SFML from repository using QT creator IDE
« on: October 30, 2012, 05:47:14 pm »
Hi everyone,

This is my first post although I've been following the library for quite some time now.

To the point:
Recently I have uninstalled VS2010  in order to upgrade to VS2012 and I have successfully built the library for it.
This however broke my interchangeability with the QT creator IDE which I use to integrate SFML for a Level editor that I am building.
Through trial and error I managed to build the library using QT creator's MingGW integrated compiler using its ability to communicate with Cmake.

I would like to post a step by step tutorial of the process if anyone is interested and I am asking where is the correct place to make such a post?

Thanks in advance and congratulations for making such an awesome library!

Pages: [1]