I'm new to graphic programming in general, so my questions may seem stupid, please excuse me, but I swear I'm doing my best to read and understand most of the documentation (-> not easy for me)!
Until now, I've played with VertexArray to draw complex polygons, and it was fine. But now, I need to edit these shapes (for example, the user must be able to add a point between to other points), and I don't think I can use VertexArray to insert a point in the middle because it has only push_back method at the end of the array.
So, now I made my own class Polygon and I store the points in a vector<sf::Vector2f>
In my class Polygon, I inherited Drawable, and I want to make a virtual draw function to handle the drawing of my Polygon...
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
Unfortunately, I have no idea how to implement this function. I don't know how to go from my vector to a drawable object like a vertexArray.
Foolishly, I tried to use low level OpenGL instructions, but it was a big mess and I guess I feel more confortable staying in the SFML world for the moment.
Can someone please push me in the right direction? I suppose the answer is easy for you!
Thanks in advance!