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General discussions / Re: SFML Game Development -- A book on SFML
« on: August 06, 2013, 11:04:33 am »
Could you explain me why SceneNode and Entity were split in two classes?
Is it like SceneNode is for drawing & collisions while Entity is for the rest of logic? Why it's not just one class? Collisions seem to be logic part and not drawing part...
Is it like SceneNode is for drawing & collisions while Entity is for the rest of logic? Why it's not just one class? Collisions seem to be logic part and not drawing part...