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Graphics / Re: SFML textures not loading
« on: October 08, 2014, 01:09:16 pm »
The documentation is always a good place if you don't know exactly what each class does
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The bounding boxes as in the box2d body boxes? These are drawn with box2ds debug draw and all the collisions work with them so I don't think its this.Hmm, I should take a look at that since I wrote the bounding box displaying myself This might be your problem though. The box2d debug draw might have a conversion unit defined somewhere. If your own conversion unit does not match theirs, both will differ more and more the further you are away from the center.
Using the screens provided above, the characters feet don't quite touch the ground, maybe by a pixel or 2.You mean the small space in between the 2 bounding boxes in your third image from your OP? That's because of how Box2D works. Page 17 of their manual. They call it polygon skin.
Since this is your first project, I'd recommend developing through trial and error. See what works and what doesn't and plan for new things when you move from one iteration to another.I agree. OP: you've probably read on some site which said good programmers can design everything up front and then start programming it. What they always forget to mention is how you actually become good. If you don't have enough experience you just can't plan/design everything up front and you have no choice but to learn through trail and error. The more you learn the more easier it will become to actually design parts of your program up front.