1
Window / Re: Invisible window on top of visible one
« on: November 28, 2012, 10:01:17 pm »What benefits do you get with such a complicated design, compared to a single window that both catches input and draws the graphics?
Honestly? Fairly little. It's more of a design to fit a multiple-view, one data kind of structure. So, with future extensions in mind I could implement this and keep some separate views, for example a user view and a debug view. In the end it's really not what I need for my current game.
If no actual solutions turn up I'll turn to one client and try to separate the control (input) as much as possible from the view. Haven't had much experience with SFML except using my own graphics engine and SFML just for drawing my generated bitmaps, so I haven't quite figured out how to work with classes. I hope time will teach.
Still, any tips greatly appreciated.