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Messages - SJFrK

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General / Re: Is SFML 2.0 compatible with ATI graphics?
« on: November 13, 2012, 03:27:12 pm »
Didn't have any problems on ATI yet (working on Linux with the most recent stable 2.0 release).

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General / Re: Turn basesd games and sf::Keyboard
« on: November 13, 2012, 03:25:45 pm »
There's also the option of using void sf::Window::setKeyRepeatEnabled(bool enabled) with sf::Event::KeyPressed which would work as wanted.

But generally, game-wise, it's really better to use isKeyPressed and a boolean as eXpl0it3r suggested. It's faster and less laggy in most cases (at least that's my experience with events, I only use them for TextEntered really).

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