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Messages - efeXor

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1
General / 48% CPU USAGE!
« on: January 16, 2009, 04:31:10 am »
Quote from: "Daazku"
48% while the app is running or after?

Because if its while the app is running its totally normal.....


how is that in any way normal?

2
Graphics / Get Sprite Width and Height?
« on: January 16, 2009, 04:06:22 am »
How?

3
General / 48% CPU USAGE!
« on: January 16, 2009, 04:02:26 am »
After doing the render window tutorial i get like 48% cpu usage. Why and how can i fix?

4
Graphics / [text/font] I get a new error since update to sfml1.4
« on: January 11, 2009, 08:08:05 pm »
I've linked the libraries and i still get the error.

5
Graphics / [text/font] I get a new error since update to sfml1.4
« on: January 11, 2009, 01:35:36 pm »
You aren't making sense laurent... Define what? It still gives the link error if you link the libs...

6
Graphics / Problem with tiles and performance
« on: December 04, 2008, 06:44:33 am »
Try updating your opengl driver  :wink:

7
Feature requests / Message Boxes
« on: December 04, 2008, 06:44:01 am »
No. It will not show in your application :(

8
Graphics / Update Text without appending
« on: December 02, 2008, 08:33:13 pm »
I gutted it, basically i was  trying to draw an fps counter using sf::String but it wouldn't update the value it just kept creating more strings.

9
Graphics / Update Text without appending
« on: December 02, 2008, 09:00:43 am »
Well, I have "attempted" an FPS counter, but whenever i call SetText in my game loop it just creates a bunch of strings instead of updating just one. Am i doing something wrong or can SFML not update a string?

10
Feature requests / Message Boxes
« on: December 01, 2008, 07:05:30 pm »
Not sure if SFML already has it, i'm still kind of new to it, but it would be nice to be able to display message boxes that pop up in your SFML window like say if you have an error or something. (Yes i know you can do it using the winapi but it requires alot of stuff being setup).

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anything