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Network / Re: Thread & Multiplayer
« on: November 19, 2012, 11:15:31 pm »
Edit2:
Ok, figured it out... somehow this line (in my constructor..)
made it somehow connect before i even called the clientSocket.connect function... well well who would have guessed
Ok, figured it out... somehow this line (in my constructor..)
clientSocket.setBlocking(false);
made it somehow connect before i even called the clientSocket.connect function... well well who would have guessed