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Window / Re: "Windowed Fullscreen" mode?
« on: December 01, 2012, 12:08:57 am »Facts (assuming all using "borderless fullscreen windowed")That's already an assumption which goes too far, because probably none of 'other games' do use SFML, thus there's a difference on how things are done.I'm not saying the resolution is changing (obviously the same dimensions), but something about the video mode, as if going from fullscreen to windowed. I know you think I'm some newbie user who is making things up, but there are small differences in the behavior that I have noticed and all I'm trying to figure out is why.There can be hundreds of different reasons why things behave not the same way as you want them to, but jumping to the conclusion that it has to be the video mode is wrong. Never focus on one particular spot unless you have prove that it's caused by that spot.
Rather try to figure out what your 'other games' exactly do underneath and compare it to what SFML does. Also notice that there might be a huge difference between DirectX and SFML (OpenGL) applications.
As Laurent already said SFML's code is fairly simple to understand and maybe you see some part that could lead to such an undesired behavior.
I never said it had to be that, I was just giving my best guess.
It could just be a quirk of OpenGL, but I'm not sure, and I was hoping that someone would have better knowledge of OpenGL than I do.