Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - raytaller

Pages: [1]
1
Feature requests / Texture compression
« on: November 23, 2009, 10:29:09 am »
Thanks ! I'll switch to SFML soon, then :-)

2
Feature requests / Texture compression
« on: November 16, 2009, 02:38:43 pm »
Hi :-)
I am now evaluating SFML as a replacement of my current game library (Irrlicht).
My (2D) game will have more and more texture, and the ability to use compressed textures is one of the most important factors in my decision. Do you confirm it is a matter of a few lines of code to enable this feature, and to keep it compatible with the main trunk ?
Thanks, and anyway, SFML is a really great project !

3
Graphics / Hatching and masking
« on: December 09, 2008, 05:06:37 pm »
Thanks for this answer :-)
My question was rather : if I PreserveOpenGLStates(true) and use pure SFML 98% of time with only a few OpenGL calls, will this impact the performance significantly ?

4
Graphics / Hatching and masking
« on: December 09, 2008, 10:15:04 am »
Thanks for answering !
I made a small code using stencil buffer in opengl... but drawing with UVs in screen space is a really good idea, simpler and cheaper.

@Wavesonics : I'm not sure I'm going to generate the map, but yes this is an option

Something reminds not clear for me, concerning opengl : does PreserveOpenGLStates(true) activate backup/restore of the states each time SFML is drawing something, or only at the beginning/end of a opengl commands sequence ?

5
Graphics / Hatching and masking
« on: December 08, 2008, 01:28:49 pm »
Hello,
I need to fill some polygons with hatching. I'm sure it can be done in raw opengl, but I would like to know the most elegant solution with SFML. Is it possible to define a "mask" ? With the shader-like language, it must be possible to test the alpha channel of a mask image. Are there others options ?
Anyway, I discovered SFML recently, and it seems to be a really nice piece of software ! It's always nice to see such clean and simple C++ code, that reminds you how C++ programming can be pleasent :-)

Pages: [1]
anything