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Messages - fuerchter

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1
SFML projects / HexaPong (Prototype)
« on: September 14, 2013, 08:05:01 pm »
HexaPong is a breakout game with the twist (no pun intended), that the player rotates a Hexagon in the middle of the screen in order to break the blocks. Besides that said blocks can cause the Hexagon edges to be deactivated (if the Ball hits a deactivated edge you lose).
The game is still very much a prototype and there are some issues with the collision detection left but I feel that the main gameplay element is present in the current state.

I have made a short gameplay video of the game:

.

Our DevBlog is here

Download link
Feel free to leave any suggestions/feedback!

2
General discussions / Re: SFML Game Jam
« on: July 23, 2013, 10:57:43 am »
Yeah I think we shouldn't forbid personal librairies and perhaps even Thor&co.

I've a personal librairy, if I'm doing the jam but personal librairies are forbidden, what I'll do during the jam is to re-write it... Games will be better if we can focus on gameplay and graphics implementation, rather than on Scene Tree, Screens or logs...

This, we shouldn't restrict it to 100% raw sfml imo

3
General discussions / Re: SFML Game Jam
« on: July 20, 2013, 05:00:32 pm »
16-18 is the week end just before Ludum Dare, It will bedificult todo two jam in two weeks :p

yes, that too. I could rather imagine doing the jam in september although something might pop up out of nowhere there too xD

4
General discussions / Re: SFML Game Jam
« on: July 20, 2013, 12:47:12 pm »
hm, if it's going to be 2.-4. august i'll have to pass unfortunately :S
also the other date that was proposed here (16.-18. it was?) overlaps with the final two days of the 7dfps jam.

anyways, i would love to be able to participate though >.<

5
General discussions / Re: SFML Game Jam
« on: July 17, 2013, 01:48:01 pm »
Would like this too if anyone was organizing it :D

6
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 19, 2012, 04:38:14 pm »
the thing is, i honestly tried installing it with the help of the tutorials but i just felt lost in all the variables and stuff that i didn't understand, it kind of seemed beyond my reach

7
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 19, 2012, 02:52:52 pm »
first of all, why are you getting angry at me? i stated that i never worked with cmake before

secondly i'm sorry, but i just read past the note about the install project file (in the sfml tutorial it just says "You're now ready to compile SFML. Of course, how to do it depends on what makefiles/projects you've generated. If you created a project/solution/workspace, open it with your IDE and compile like any other project.", i didn't see on your site that it say INSTALL)

besides that i'd admit too that i didn't see you saying the github project but just the latest version (and on the website in the downloads section it represents 1.1 as latest version, granted there are github links again... >.<)

i got it to work now, but could you please have a bit more patience with someone who has never gone through this kind of build process before

//EDIT:
the string/key methods all work nicely thanks for the help guys ;)

8
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 19, 2012, 12:11:41 pm »
even if I compiled it with the install project file it won't make a difference

now i copied the findsfml.cmake into the cmake module folder but it still doesn't go much further
Could NOT find SFML (missing:  SFML_AUDIO_LIBRARY SFML_GRAPHICS_LIBRARY SFML_WINDOW_LIBRARY SFML_SYSTEM_LIBRARY)
CMake Error at CMakeLists.txt:92 (message):
  SFML directory not found.  Set SFMLDIR to SFML's top-level path (containing
  "include" and "lib" directories).

9
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 17, 2012, 11:37:04 pm »
here is the error i get from cmake:

CMake Warning at CMakeLists.txt:86 (find_package):
  By not providing "FindSFML.cmake" in CMAKE_MODULE_PATH this project has
  asked CMake to find a package configuration file provided by "SFML", but
  CMake did not find one.

  Could not find a package configuration file provided by "SFML" (requested
  version 2) with any of the following names:

    SFMLConfig.cmake
    sfml-config.cmake

  Add the installation prefix of "SFML" to CMAKE_PREFIX_PATH or set
  "SFML_DIR" to a directory containing one of the above files.  If "SFML"
  provides a separate development package or SDK, be sure it has been
  installed.


CMake Error at CMakeLists.txt:92 (message):
  SFML directory not found.  Set SFMLDIR to SFML's top-level path (containing
  "include" and "lib" directories).


Configuring incomplete, errors occurred!

as far as sfml goes i used cmake and then i opened the project file "ALL_BUILD.vcxproj" that cmake created and built it. the include folder that was created in the process wasn't in the sfml main folder but i pasted it there afterwards.

//EDIT:
sorry if i come across as stupid :S i never used cmake bevore

10
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 17, 2012, 09:33:43 pm »
well, i have a folder with sfml properly built (i think) but cmake won't accept it :S any special folder structure/filenames i should look out for?

11
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 17, 2012, 06:18:38 pm »
hm, I do also have problems with cmake etc. ^^ i can't get your library working, cmake just says it won't accept the sfml path i entered :S

12
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 17, 2012, 09:26:02 am »
I wouldn't mind that ^^

Thanks for the help! ;) In case you actually wrote that for Thor pls notify me I'll probably go on without a gamepad in the meantime.

13
Window / Re: Writing a config file/converting string to sf::Event?
« on: December 17, 2012, 12:01:33 am »
Does it work with Gamepad input aswell?

//EDIT:
well, should probably read the page first lol it doesn't look like it though?

it wouldn't be that hard to write my own wrapper for that though right?

14
Window / Writing a config file/converting string to sf::Event?
« on: December 16, 2012, 02:53:33 pm »
Hi there
I hope this hasn't been asked before, I didn't search that thoroughly yet, so forgive me if it has :S

I currently have a config.cfg file from which I read strings like "Up", "Down", "Left", "Right" etc... corresponding to the buttons pressed.
Now I want those strings to be converted to a sf::Event so I can actually react to those inputs.

To make where I'm trying to go a bit more clear: I want the user to be able to change the config file to inputs like maybe replace "Up" with "Joystick1Button1" so the Up input in my game/menu would be replaced with a button on the Joystick or whatever the user enters into the config.

I would be glad if anyone could help me with this ;)
greetings

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