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Messages - thenonameguy

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General / Re: Best way to cross-compile my game from linux?
« on: December 22, 2012, 08:12:09 pm »
The only solution that worked for me:
  • Install virtualbox and windows xp
  • Recompile SFML with your compiler of choice (MinGW for me)
  • Download Code::Blocks use tutorials on the site and compile your game with dynamic libraries

8 hours but it was worth the time! :)

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General / Re: Best way to cross-compile my game from linux?
« on: December 19, 2012, 07:56:42 am »
From Windows to Linux, the best way is to install a virtual machine. Or even a native Linux on another partition. A native build is always simpler and better than using a cross-toolchain.

I'd say to do the same for Windows, but since you have to pay for it... ;)

I've never used it, but from what I heard mingw32 is the easiest way to cross-compile applications for Windows. So all you need is more tutorials and more practice :P
Then I will learn more, and post a generic-like makefile here if I succeed.
Ps: Thanks for creating this awesome library! :)

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General / Best way to cross-compile my game from linux?
« on: December 18, 2012, 07:52:42 pm »
Hey guys, I finished a small game yesterday, and I'm trying hard to build an .exe file for my windows using friends with mingw32. Sadly, I'm not great at this makefile/compiling thing, and since I haven't found a post like this on the forums with a solution, my question is:

How do YOU cross-compile your SFML applications from linux?

Thanks in advance!  :)

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