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Graphics / Re: SFML Graphic Routines vs OpenGL
« on: December 21, 2012, 02:24:27 pm »
OK, thank you very much.
I would have written my own routines based on OpenGL to get hardware acceleration if SFML doesn't have it.
But this seems to be exactly what the SFML programmer have done.
I would have written my own routines based on OpenGL to get hardware acceleration if SFML doesn't have it.
But this seems to be exactly what the SFML programmer have done.