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Graphics / Re: Drop in FPS after using draw() on two or more sprites
« on: December 23, 2012, 11:10:33 pm »
Figured it out, and I feel like a bit of an idiot.
Update my GFX drivers (hadn't updated since changing OS) and that fixed it -- running perfectly with 60FPS. Regarding the 'static' declaration -- it was just a temporary set up to handle textures and sprites across multiple methods.
Thanks for the response.
Update my GFX drivers (hadn't updated since changing OS) and that fixed it -- running perfectly with 60FPS. Regarding the 'static' declaration -- it was just a temporary set up to handle textures and sprites across multiple methods.
Thanks for the response.