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Messages - DC

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General / Re: Compiled newest RC, texture subrectangles glitched.
« on: December 28, 2012, 08:10:16 pm »
Ah, thank you. I'll have to go back and fix that!

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General / Compiled newest RC, texture subrectangles glitched.
« on: December 28, 2012, 06:16:32 pm »
Hello again, I finally got my program that I was working on to run by compiling the latest version of SFML manually (and also converting my code from version 1.6 to 2.0), and it almost worked, except for one thing: all of my subrectangles are messed up, even though I didn't change any of them in the conversion.



I'm on Windows 8 64-bit and using CodeBlocks with MinGW by the way. Is there anything I can do about this? Is it a problem with my PC, or is it a known bug in the latest snapshot?

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General / Re: AW: Compile on Windows 8, returns status -1073741819
« on: December 26, 2012, 10:57:49 pm »
If you use the latest C::B version (with GCC 4.7.x), then you hace to recompile SFML.
But you can just open the old project.

Btw I strongly advise you to use SFML 2. SFML 1.6 hasn't been touched in over 2y and thus has a lot of bugs and lacks a lot of nice features. It's slso easier to compile with CMake. ;)

Ah, gotcha. I'll try compiling SFML 2.0 and see if my old project works. If not, I'll post again. Thanks for your help exploiter. :)

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General / Re: Compile on Windows 8, returns status -1073741819
« on: December 26, 2012, 05:19:27 am »
Whoops, guess I should clarify that I'm using Code Blocks with MinGW and SFML 1.6 for both, although I went up quite a few versions of CB in the transition. I literally just copy and pasted the project over, should I make a new project and re-import all files? Also for some reason stepping through the code doesn't work in Code Blocks with SFML, so I always have to plant a ton of iostream statements to debug. It just crashes if I try to, even when it compiles successfully.

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General / Compile on Windows 8, returns status -1073741819
« on: December 25, 2012, 11:03:49 pm »
Hello, I'm having a problem with compiling a game I'm working on on my new computer. My old one was Windows Vista, and the program's executable works just fine on the new computer. If I try to build it on Windows 8 though, running it makes the command line pop up (like usual) and then the program immediately crashes with an access violation. I have not changed the source code since I moved the code to the new computer. Is SFML not compatible with Windows 8, or is there something I can do to solve this problem?

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