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Graphics / Re: SF::Text memory access bug on draw()
« on: January 05, 2013, 11:38:39 am »
I built SFML with cmake, I think it's a couple weeks old (not sure where to find the exact build#).
I fixed (circumnavigated) the issue by making it a vector of pointers to the objects, rather than a vector of objects. I still don't know why this would cause an issue - as you saw, the sprites drew just fine.
I fixed (circumnavigated) the issue by making it a vector of pointers to the objects, rather than a vector of objects. I still don't know why this would cause an issue - as you saw, the sprites drew just fine.