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SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: September 21, 2014, 04:27:55 pm »
Great title too btw, "Dwell" is a perfect name for it.
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Try separating the animation choice from the actual input. A possible way to do this is by choosing the animation based on the delta movement from the previous frame(or maybe a fractional second ago).
This way you should still trigger the correct animation even if you move perfectly horizontal or vertical for a single frame.