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General / Re: OpenGL rendering in SFML2.0, questions.
« on: January 15, 2013, 06:07:11 pm »
Thank you for your kind reply, eXpl0it3r.
I've already looked at Thor, hehe. I just wanted to try stretch my own fingers and try make something on my own you see. I'll definately keep Thor as a reference tho, thank you very much!
I'll stick to the "regular" methods as you pointed out and see where the path will lead me.
I'm already using Box2D for my physics, so that will come in handy for create some collission-based particle engine. Smile!
Take care!
I've already looked at Thor, hehe. I just wanted to try stretch my own fingers and try make something on my own you see. I'll definately keep Thor as a reference tho, thank you very much!
I'll stick to the "regular" methods as you pointed out and see where the path will lead me.
I'm already using Box2D for my physics, so that will come in handy for create some collission-based particle engine. Smile!
Take care!