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Messages - Yukilay

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1
Graphics / Capture the whole level
« on: September 24, 2014, 05:14:04 pm »
Hello guys, my game is able to capture the current view (what the window is showing at the moment); the question is: There is any way to capture the WHOLE level? It would be interesting to show exactly what's happening everywhere...

Thanks!!!

2
Graphics / Convert Sprite to Image
« on: August 28, 2013, 11:57:58 am »
My question is simple: There is any way to converta Sprite to Image? I would like to compare EACH pixel with Color::Trasparent to approach a better collision management (although I'm sure it isn't worth, I want to be aware of the difference).

Thanks guys.

3
Audio / Re: sf::SoundBuffer bad exit status
« on: January 28, 2013, 02:42:17 pm »
Hi, I've just got the same problem.

I don't want 'hide' the problem else 'fix' it :-\

4
Audio / Re: Failed to open Audio Device
« on: January 28, 2013, 01:53:11 am »
Finally, I downloaded SFML 2.0 (SJLJ), I changed the necessary member function to adapt my code and it works now. I don't know what was happening with 1.6, by the way.

Thanks again :)

5
Audio / Re: Failed to open Audio Device
« on: January 26, 2013, 07:27:48 pm »
Well, I have the Asus Sabertooth X58 motherboard and any sound cards more.

In other hand, I've just read the FAQ and I think I will develop with SFML 2.0. It seems there won't be problems from Beta to Release. I will try if it works now...

Thanks.

6
Audio / Re: Failed to open Audio Device
« on: January 25, 2013, 08:17:13 pm »
Hi all, I'm new here.

I'm learning to use SFML and I've got the same problem than you. I just try to compile the 'sound' sample that full SDK provide us and it doesn't work.

I usually speak in Skype and listen my music in Windows Media Player, so it isn't a sound card problem I guess.

I'm using Windows 7, CodeBlocks 12.11 with MinGW and SFML 1.6 because I would prefer 2.0 release isn't Beta version and I don't know if it's stable.

I hope you can help me! =)

Thanks

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